· KLDP.org · KLDP.net · KLDP Wiki · KLDP BBS ·
Android Mirroring/Droid Timer

DroidAtScreenApplication.java


  • import java.util.Timer;
  • private Timer timer;
  • private void initAndroid()
    • timer = new Timer("Screenshot Retrievers");
      • Creates a new timer whose associated thread has the specified name.
        @Override^M
        public Timer getTimer() {^M
                return timer;^M
        }^M

DeviceFrame.java


        public void startRetriever() {^M
                retriever = new Retriever();^M
                app.getTimer().schedule(retriever, 0, 500);^M
        }

  • schedule(TimerTask task, Date firstTime, long period)
    • 지정한 시간(firstTime) 부터 일정 간격(period)으로 지정한 작업(task)을 수행한다.
  • schedule(TimerTask task, long delay, long period)
    • 일정 시간(delay)이 지난 후에 일정 간격(period)으로 지정한 작업(task)을 수행한다.

  • private final class AnimationTimer extends Timer
                public AnimationTimer(int delay, ActionListener listener) {
                        super(delay, listener);
                }
  • AnimationTimer timer = new AnimationTimer(1, animationActionListener);

  • import java.util.TimerTask;
  • private TimerTask retriever;

AnimationTimer


  • updateDeviceFramePositionsOnScreen(DeviceFrame newFrame) 에 의한 DeviceFrame 윈도우의 이동
  • animation 으로 처리?
  • public class DeviceFrame extends JFrame implements Comparable<DeviceFrame>
    • private final class AnimationActionListener implements ActionListener
      • public void setLocation(int x, int y)
                public void setLocation(int x, int y) {^M
                        this.x = x;^M
                        this.y = y;^M
                }^M
      • public void actionPerformed(ActionEvent e)
                public void actionPerformed(ActionEvent e) {^M
                        Point location = DeviceFrame.this.getLocation();^M
                        Point to = new Point(location);^M
                        if (Math.abs(to.x - this.x) < velocity) {^M
                                to.x = this.x;^M
                        } else {^M
                                if (to.x < this.x) {^M
                                        to.x += velocity;^M
                                } else if (to.x > this.x) {^M
                                        to.x -= velocity;^M
                                }^M
                        }^M
                        if (Math.abs(to.y - this.y) < velocity) {^M
                                to.y = this.y;^M
                        } else {^M
                                if (to.y < this.y) {^M
                                        to.y += velocity;^M
                                } else if (to.y > this.y) {^M
                                        to.y = this.y;^M
                                }^M
                        }^M
^M
                        DeviceFrame.this.setLocation(to);^M
^M
                        if (to.equals(location)) {^M
                                ((Timer) e.getSource()).stop();^M
                        }^M
                }^M
    • private final class AnimationTimer extends Timer
      • public AnimationTimer(int delay, ActionListener listener)
        • super(delay, listener);
    • AnimationActionListener animationActionListener = new AnimationActionListener();
    • AnimationTimer timer = new AnimationTimer(1, animationActionListener);

        public void setLocation(int x, int y, boolean animate) {^M
                if (animate) {^M
                        timer.stop();^M
                        animationActionListener.setLocation(x, y);^M
                        timer.setRepeats(true);^M
                        timer.setCoalesce(true);^M
                        timer.start();^M
                } else {^M
                        super.setLocation(x, y);^M
                }^M
        }^M

updateDeviceFramePositionsOnScreen(DeviceFrame newFrame)


  • DroidAtScreenApplication.java
    • public void updateDeviceFramePositionsOnScreen(DeviceFrame newFrame)
      • centerFrameLocationOnScreenRegion(frame, width, height, offset, true);
      • animate 로 수행하는 이유가 무엇인가?
      • 2016.10.1 마우스 탭이 비정상동작

    • private void centerFrameLocationOnScreenRegion(DeviceFrame frame, int screenWidth, int screenHeight, int offset, boolean animate)
      • frame.setLocation(x + screenWidth * offset, y, animate);

  • DeviceFrame.java
        public void setLocation(int x, int y, boolean animate) {^M
                if (animate) {^M
                        timer.stop();^M
                        animationActionListener.setLocation(x, y);^M
                        timer.setRepeats(true);^M
                        timer.setCoalesce(true);^M
                        timer.start();^M
                } else {^M
                        super.setLocation(x, y);^M
                }^M
        }^M

ID
Password
Join
You will meet an important person who will help you advance professionally.


sponsored by andamiro
sponsored by cdnetworks
sponsored by HP

Valid XHTML 1.0! Valid CSS! powered by MoniWiki
last modified 2016-10-01 08:26:25
Processing time 0.0068 sec