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3Â÷¿ø ÁÂÇ¥¸¦ 2Â÷¿øÀ¸·Î º¯È¯ÇÏ´Â ±âº»°ø½Ä ¶1. x' = distance * x / z; 2. y' = distance * y / z; 3. distance ÀÇ ÀûÁ¤ ¿ø±Ù°ªÀº °æÇèÄ¡¿¡ ÀÇÇؼ °áÁ¤Çϴ°ÍÀÌ ÁÁÀ¸¸ç º¸Åë z¿¡¼ (distance * 2)¸¦ »©¸é ȸéÀÇ Áß¾Ó¿¡ Àû´çÇÑ À§Ä¡¸¦ °¡Áö°Ô µÉ°Ì´Ï´Ù. ȸÀü¿¡ ÇÊ¿äÇÑ ±âº»°ø½Ä ¶1. zÃà ȸÀü°ø½Ä (Front) * x' = sin(x) - cos(y) * y' = -(cos(x) + sin(y)) 2. xÃà ȸÀü°ø½Ä (Side) * y' = sin(y) - cos(z) * z' = -(cos(y) + sin(z)) 3. yÃà ȸÀü°ø½Ä (Top) * z' = sin(z) - cos(x) * x' = -(cos(z) + sin(x)) z buffer ¶ó´Â °ÍÀÌ ¹»±î¿ä? ¶
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It is a poor judge who cannot award a prize. |